![]() ![]() The software is still available today, ( *1)on its fourth version. The result was ComicStudio, a highly renowned program completed in August 2001. CELSYS thought about what to do next with this technology and decided to develop software for comics, where many animations originate from. While digitalization of the drawing process had not caught on, CELSYS had developed a range technology in the process. Incidentally, PencilMan became Stylos, which is now part of RETAS STUDIO. ![]() This was partly because the artists who drew the pictures were resistant to drawing on a tablet at the time, and partly because hardly any animation studios could afford to buy a large number of LCD tablets. They developed PencilMan in a collaboration with Toei, but this software was not particularly popular. Next, CELSYS worked on digitalizing the entire process, so that instead of scanning hand-drawn images, animators could draw directly on a digital device. This meant that animators who had previously used analog processes could apply their skills in much the same way as before, only more efficiently. The explosive rise of RETAS took place because the software followed the same animation production process as before - cel creation, finishing and filming. RETAS comprised three basic types of software: a program for scanning moving images, a program for coloring them and a program for finishing the colored cels so that they were ready for filming. By around the beginning of the 2000s, it was commonplace in animation studios. ![]() Major animation studio Toei Doga(now Toei Animation) began using RETAS in 1993, and it spread to other studios after they noticed that Toei had been the first to digitalize their animation processes. The first to be completed was RETAS(the precursor to the current RETAS STUDIO)), a program digitalizing the cel coloring process. He decided to try replacing the analog processes of cel animation with computer-based operations and CELSYS was born.Ĭreation of digital tools for this process began in 1991. Kawakami was interested in computer graphics and wondered whether Japan would have a market for digital graphics tools like computer graphics. ![]() At that time, the US and Canada were the leaders in computer graphics technology. What we now know as computer graphics, functions allowing people to draw using their computer, were gradually becoming a standard feature on computers. It is named after founder Yosuke Kawakami's aim to take cel animation and systematize it.ġ991 was the dawn of digital graphics. CELSYS began with RETAS, a program that was used by many animation companies.ĬELSYS was established in 1991. Kei Narushima, Executive Director of Sales(right),Tomoaki Yokotsuka, Director of Development(center ) and Tatsuo Sasaki, Executive Director of Development (left ), the CELSYS representatives who kindly allowed me to interview them for this article. Find out about the history of the products CELSYS has developed and learn about the great features of CLIP STUDIO PAINT, the latest illustration and comic software. I learned differently when I had the opportunity to visit CELSYS, a long-term developer of digital production software for works such as animation and comics. Do you know what kinds of tools are used to make them? More than a few people probably think that making works like this requires specialist knowledge and software that the average person would not know how to use. Many people are interested in comics, illustrations and animation, but most people only see the finished product. The little-known story of the advancement of drawing software The history behind CELSYS is the history of drawing software itself, including the birth of predecessors such as ComicStudio. We were curious to know the story behind this program, so we visited CELSYS, the developers of CLIP STUDIO PAINT. The History of CELSYS is the Advancement of Drawing Software Itself: The Story of CLIP STUDIO PAINT CLIP STUDIO PAINT is a well-trusted program for drawing pictures such as comics and illustrations. ![]()
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